AI Insights · Timothy · January 2022
Top 5 Waifu Games Performance in Slovenia Q4 2021
Discover how top Waifu games performed on a unified platform in Slovenia during Q4 2021, with insights into their downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Waifu games experienced varying performance trends in Slovenia on a unified platform, encompassing both iOS and Android data. Here’s a detailed look at each game's performance metrics.
Revived Witch from Yostar Limited saw its weekly downloads peak at 215 in the week of November 22. However, downloads declined significantly to 23 by the end of December. The game’s weekly revenue also fluctuated, peaking at $120 in mid-November, before settling at $26 in the final week of December. Weekly active users showed a similar trend, rising to 197 in late November and then decreasing to 83 by the end of the quarter.
Idle Angels: Goddess' Warfare by Neorigin Games Global had a noticeable peak in weekly downloads at 100 during the first week of November, followed by a drop to 16 in the last week of December. The game’s weekly revenue reached a high of $72 in mid-October but saw a decline to $4 by the end of the year. Weekly active users peaked at 155 in early November and decreased to 67 by the end of December.
Azur Lane, another title from Yostar Limited, experienced its highest weekly revenue at $274 in the last week of December. Weekly downloads for the game were highest at 127 at the start of the quarter, declining to 30 by the end. The active user base remained relatively stable, peaking at 220 at the start and ending at 178.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. had its highest revenue of the quarter at $432 in late October and ended with $63 in the final week of December. Downloads peaked at 38 in late October and maintained a relatively stable range, ending at 27 in the last week of December. The game's active user count saw minor fluctuations, peaking at 125 in late October and ending the quarter at 104.
KonoSuba: Fantastic Days by Sesisoft had a stable performance in terms of downloads, peaking at 34 in late September and maintaining similar numbers throughout the quarter, ending at 14 in the last week of December. Revenue peaked modestly at $26 in mid-October and fluctuated to $7 by the end of December. Active users peaked at 96 in late September and declined to 47 by the end of the quarter.
These insights are derived from Sensor Tower, where more detailed data and analytics are available for further exploration.